Logistic Base - Level Design Practice
Game Jam - The Revolver
The Revolver is a project that I made within three weeks for a Game Jam event held in China. The topic of that Game Jam was using any word starts with “RE” as the inspration. The word we have chosen is “Revolver”.
De_Town - Counter Strike: Global Offensive
De_town is a wingman compeitive map that I made for CSGO.
Shooting Range - Rainbow Six: Siege
The level Shooting Range of Tom Clancy’s Rainbow Six: Siege is the first level I participated in the production of after graduating and joining the game industry.
"Stray" Fan Art - Personal Level Art Project
This project is a fan art that I created after I finsihed the game called "Stray". It is also an opportunity for me to explore the new features of Unreal Engine 5, such as build-in Quixel Bridge pipeline, Nanite and Lumen.
Villa Assault - Personal Level Design
Villa Assault is a level I made for my personal level design project, which is aim to practice my skills of using Unreal Editor and open-world level design.
Sketchup Practice
Anti-phinishing Edu. - University Team Game Project
This is a 2D novel game, a team project that we made for the University of Auckland, New Zealand.
House - Personal Level Design
House is a level from Tom Clancy’s Rainbow Six Siege. I have receated it in Unreal Engine 4. It is a personal level design project which is aim to practice my skills of using Unreal Editor and level design.
Cube of Star - Team Game Project
Cube of Star is a team game project made for a game dev competition held by Tencent.