Shooting Range - Rainbow Six: Siege

The level Shooting Range of Tom Clancy’s Rainbow Sixe: Siege is the first level I participated in the production of after graduating and joining the game industry.

Junior Level Designer

Role

Report to senior level designer and participate in the complete process of level creation, from concept srectch to the seaonal content shippment.

Create and maintace the level desgin documents (FSO) using Confluence.

Produce and polish new features under seasonal update.

Maintance and debug the main level visual script (Domino in Anvil editor).

Make rapid prototype using visual script to verify diffierent ideas and concepts.

Collorate and communicate with Montreal team and Barcelona team about the design direction.

Responsibility

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De_Town - Counter Strike: Global Offensive

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"Stray" Fan Art - Personal Level Art Project